1st Edition

Understanding Second Language Users as Gamers Language as Victory

Edited By Raúl Alberto Mora Copyright 2026
262 Pages 20 B/W Illustrations
by Routledge

262 Pages 20 B/W Illustrations
by Routledge

Featuring #TeamLaV from the Literacies in Second Languages Project.

This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.

Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.

It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.

Table of Contents

Prologue
Acknowledgments
List of Contributors
Editor and Contributor Bios
Reading Quests, or Four Possible Ways to Read this Volume
Foreword: Toward Victorious Futures
     Antero Godina Garcia
Preface
     Raúl Alberto Mora and Tyrone Steven Orrego

Act I: The LaV Project

Chapter 1: #TeamLaV’s Origins and Our Idea of Gamer
     Raúl Alberto Mora, Carlos Andrés Gaviria, Sebas Maya, and Camilo Congote

Chapter 2: The LaV Framework
     Raúl Alberto Mora, Tyrone Steven Orrego, Valentina Salazar-Quintero, and Felipe Ocampo

Chapter 3: Our Design, Gamified
     Raúl Alberto Mora, David P. Hernández, Julián Londoño-Mazo, and Jeferson D Suárez

Act II: LaV as (Re)Conceptualizing Language

Chapter 4: The Linguistic Dimension of LaV
     Jeferson D. Suárez, Carlos Andrés Gaviria, Camilo Congote, and Karolyn Barahona Aristizábal

Chapter 5: The Semiotic Dimension of LaV
     Sebas Maya, Camilo Congote, and Tyrone Steven Orrego

Chapter 6: The Aesthetic Dimension of LaV
     Valentina Salazar-Quintero, Felipe Ocampo, and David P Hernández

Act III: LaV as (Re)Contextualizing Victory

Chapter 7: The Identity Dimension of LaV
     Tatiana Gómez-Ramírez, Valentina Salazar-Quintero, Tyrone Steven Orrego, and     Karolyn Barahona Aristizábal

Chapter 8: LaV and Gamers as Second-Language Users
     Carlos Andrés Gaviria, Sebas Maya, Julián Londoño-Mazo, and Jeferson D. Suárez

Chapter 9: LaV and the Lives of Our Gamer-Researchers, Round 1: The World Warriors         
     Julián Londoño-Mazo, Tyrone Steven Orrego, Tatiana Gómez-Ramírez, Carlos Andrés Gaviria, Carlos Andrés Sánchez-Rodas, and Andrés Martín-Martínez

Chapter 10: LaV and the Lives of Our Gamer-Researchers, Round 2: The New Challengers    
     Camilo Congote, Sebas Maya, Jeferson D. Suárez, Valentina Salazar-Quintero, David P. Hernández, Felipe Ocampo, and Karolyn Barahona Aristizábal

Act IV: LaV as an Expanding Framework

Chapter 11: The Missing Link: LaV as a Multiverse Gaming Framework
     Tyrone Steven Orrego, Sebas Maya, and David P. Hernández

Chapter 12: LaV and Gamers as Second-Language Teachers: The LaV Gamification Initiative
     Felipe Ocampo, Julián Londoño-Mazo, Tatiana Gómez-Ramírez, and Valentina Salazar-Quintero

Chapter 13: A Transcendent Approach to LaV: LaV Beyond      
     David P Hernandez, Karolyn Barahona Aristizábal, Jeferson D. Suárez, Camilo Congote, Esteban Rúa, Andrés Felipe Cataño, Steward Perez, and Raúl Alberto Mora

Epilogue

Chapter 14: Conclusion: LaV as Evolution, Communication, and Adaptation
     Tatiana Gómez-Ramírez, Carlos Andrés Gaviria, Felipe Ocampo, Karolyn Barahona Aristizábal, and Raúl Alberto Mora

Afterword: “We Play Together, We Win Together, We DieTogether—#TeamLaV 4 Life”
     #TeamLaV

Biography

Raúl Alberto Mora is Associate Professor in the School of Education and Pedagogy and the chair of the Literacies in Second Languages Project research lab at Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia

“I am excited to see the work of the #TeamLaV represented in this volume. These chapters address two existing gaps in the expanding field of gaming literacies: 1) gaming practices with second-language users, and 2) game play and strategies to attain victory and sustain commitment. Core threads in the LaV framework that weave throughout the chapters are learning, playing, identity, and networking. These core threads support all learners, not just second-language learners. Even for non-gaming students, these concepts offer substance for developing how they move through their worlds and learning spaces. To that end, they offer educators a framework for supporting all students in a variety of literacy spaces. This excites me about introducing this work to my own students.”

Jennifer S. Dail, Ph.D., Professor, English Education, Kennesaw State University, USA

 

“This volume showcases research from Colombian gamers and second language learners, contributing these much-needed perspectives to the field of game studies and literacy learning. Readers will appreciate the gaming expertise and insightful analysis showcased across these chapters written by gamers themselves. The communal, cross-cultural, and polylingual Language-as-Victory framework – highlighting concepts of learning, playing, identity, and networking – is a useful lens for gamers, teachers, and researchers alike. This volume challenges the field to reconceptualize gaming not as a trivial form of entertainment but as a collective, transformative, and deeply humanizing collective movement bending toward transcendence.”

Karis Jones, Ph.D., Assistant Professor, Secondary English Language Arts, Baylor University, USA